Game development is one of my hobbies and I love taking part in game jams (hackathons for games) at the weekend. The majority of these were made under the alias Andrew Howizon. Normally, I create all of the 3D art alongside the programming and design.


Planet Dysphoria

Planet Dysphoria

An art-driven game of discovery. This was one of PC GAMER’s free games of the week. It hit the #1 spot on Itch.io during its initial release and to date has over 3000+ downloads, and 15+ video reviews. My role was team lead/artist/programmer. Unity (C#), Blender, WriterDuet. It placed #2 for Art in Rainbow Jam 2017, a game jam dedicated to LGBT causes.

Retro Daddy

Retro D

I had a lot of fun working on RetroDaddy. Set in a fictional conference for fathers, a series of mini-games tests you to be the best wood chopper and fish fisher. You can also play Pong by shooting a paddle. Awarded 2nd place in #OpenJam17! Featured at AllThingsOpen conference with an exclusive computer for guests to try it out. Unity (C#), Blender, Audacity.

Wildwood

Wildwood

Awarded 3rd place in #CFNgamejam! A fast-paced arena beat-em-up with multiple custom particle systems and an evolving player model. Unity (C#), Blender. Mathew Rock provided some kick-ass SFX and music. My fiancée is credited with the original designs for the player evolutions.

The Oxygen Thief

Oxygen Thief

Kati Salminen is an amazing artist and it was wonderful to be able to collab with her. I focused on building procedural generated terrain algorithms and high-stakes gameplay. Unity (C#). Awarded 7th place in GDN’s Gooseberry Jam! Uses Enemy A.I. systems, optimized raycast searching.

Dissociative Dad

Dissociative Dad

This was an entry for the 72hour GameJolt #dreamhackjam. A solo development effort with voice-over by @CoalFire and music by Stevia Sphere. It’s always fun writing a voice script and building the game at the same time. Unity (C#), Blender. Highly influenced by Vaporwave.

Undersea

Undersea

An entry for GDN’s #DragonJam. Reviewed by Alpha Beta — “A short, stylish and slightly spooky 2.5D puzzle adventure game”. Unity (C#), Blender. I had an incredible time building out the world for Undersea and it’s definitely somewhere I’ll return to in the future.